![]() ![]() On top of those production-related topics are the related external uncertainties over the horizon, including the potential impact of the economic crisis on our business partners and on people's consumption. While our teams are finding and implementing innovative solutions to those challenges, only time will tell if we can continue to maintain our release plan. First, the trans - transition to work from home means we have been facing some challenges in areas like motion capture, localization, voice recording, and testing, which has an impact of few weeks of production. However, the COVID-19 crisis has brought external uncertainties. This notably relies on our current excellent momentum on PRI and back catalog, as well as, the most ambitious lineup of the industry over the period. Leveraging those strong pillars, we believe we are in a position to deliver our initial operating income target of EUR 600 million in fiscal year '21. This provides us with great confidence as we enter the new generation cycle with - the new generation console cycle, sorry, with significantly stronger creative and production firepower, franchises, and live services capabilities. This shows how far we have come in deepening and strengthening our portfolio of franchises over the past seven years. If we take a step back and look at our performance during the console - this console generation, Assassin's Creed Unity, Origins, Assassin's Creed Odyssey, The Division 1 and 2, Far Cry 4 and 5, Ghost Recon Wildlands, Rainbow Six Siege, Watch Dogs 1 and Watch Dogs 2, all sold more than 10 million units.ĭuring the prior generation, only the Assassin's Creed franchise and Far Cry 3 reached these levels. We benefit from a deep portfolio of strong franchises on which we can rely and grow. Therefore, the quarter confirmed in striking fashion, the strength of our live services, our PRI momentum, and our capacity to engage with our communities even without new releases. The game had an impressive reverse of momentum during the quarter, and its performance is now on par with Assassin's Creed Odyssey after 13 months, which is an impressive benchmark. For example, Rainbow Six Siege and Assassin's Creed Odyssey confirmed their strong dynamic and we also were pleased by gamers' very favorable reception to the major updates made to The Division 2 update. Our team's execution, notably on our live games, have indeed been remarkably strong. Looking at our strong Q4 performance, we already had built solid momentum in the first 10 weeks of the quarter prior to much of the world's extended stay-at-home ordinances, which had a further positive impact on engagement. Ubisoft's culture of deep collaboration, the flexibility and efficiency provided by our network of international studios, and the amazing work from our IT teams have been key to reacting rapidly to the challenges of working from home. ![]() In those difficult times, they have notably delivered plenty of free operations and they plan to continue doing so in the coming months. Our teams have found extra motivation in video games' ability to deliver relief and joy to billions of people and to help them stay connected with their communities. The health and well-being remain our priority and they have adapted admirably to these challenging times, as well as, managed to remain highly focused and productive. I also want to sincerely thank all Ubisoft teams. We extend our gratitude to healthcare workers and everyone else working to combat the virus and restore a sense of normalcy to our lives. I would like to offer the sympathies of all of us at Ubisoft to those who have been adversely affected by this crisis. People around the world are facing a global health and economic crisis. Welcome, everyone, and thank you for joining the call today. ![]()
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